![]() ![]() This is very tedious whether it's more tedious than copying textures, one by one, into their correct places in the new layout will have to be up to the individual texture pack creator. So, for example, using a 1024x1024 terrain.png file as the source, the 'uv' coordinates for the diamond ore texture would be changed from '' to '' to point at the position of the diamond ore texture in its position as the third texture in the fourth row of the terrain.tga file. tga file, and then go through the ta file and change all of the 'uv' coordinates to map where that particular texture appears in the file. The second - and without testing my theory, I don't know whether this will work - is to convert the terrain.png file from a pre-0.8.0 texture pack to a Targa. ![]() meta files if you're making a larger texture set (i.e., 32x textures would require a 1024x512 'terrain-atlas.tga' file, and you would change the string '512,256' everywhere it occurs in the ta file to '1024,512'. The first is to keep the layout of the items and terrain files the same as in the default files in this case, you only need to fiddle with the. Some block labels have multiple blocks under the one general category - 'sandstone', for example, has five different individual textures - and these have the 'additonal_textures' property populated with the coordinate set for each additional block in the group 'sandstone', for example, has the initial texture, and the 'additonal_textures' property has the other four, separated by commas. A and B are the horizontal and vertical offsets from the upper-left corner of the image for the upper-left corner of the texture, expressed as a decimal fraction of the image, and C and D are the horizontal and vertical offsets from the upper-left corner of the image for the lower-right corner of the texture. The last two, E and F, are always the dimensions of the referenced file, so for a 16x terrain set, this would be '512, 256' if you were replicating the standard layout. Each "uv" property in the file has a data set with six parameters. meta files, it appears that there are two routes you can go with creating new texture sets. (Each texture coordinate ends with either 512, 256 or 256, 256 - width, height)įrom a casual examination of the. For a HD pack, I would guess that you need to change the width and heights of the image to your new widths and heights. ![]() You don't have to change them if you are doing a 16x16. ![]() ta and ta are plain text files (JSON files, actually). ![]()
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